Apr 12, 2006, 01:21 PM // 13:21
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#21
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
And with Factions spells coming out, Images of Remorse will fit perfectly in this build for a -4 degen that costs as much as Parasitic.
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He has 16 illusion listed in the build, I thought that would give -5 (its -4 at around 12), so I was wondering whether I had been wrong.
Um... power drain is good but you need skill? That is kinda the point of bringing it, no? Condering it gives anti-caster capabilities beyond straight degen, I don't see why you wouldn't bring it in favor of drain enchant, especially as the build is one you have time to watch targets for spells.
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Apr 14, 2006, 10:08 PM // 22:08
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#22
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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If were considering improving the build using factions skills, why not use mantra of persistance and Illusion of Pain? I realize the healing at the end of the duration is a pain, but I read somewhere that a target can only last a short while with max degen (20 seconds?). So, you could apply PP and wait for the deep wound to kick in an then drop Illusion of Pain to add pressure. Combine it, perhaps, with Feast of Corruption or Soul Barbs to finish the job before the end of IOP's duration and its GG. This might be kind of fragile and more a spike than degen, though.
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Apr 15, 2006, 02:41 AM // 02:41
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#23
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Problem is some1 can remove the IoP. It is better to focus on fairly spammable relatively low cost hexes (Conjure/IoR) that will still give max degen, can be spread around, can be reapplied if needed, don't have any negative drawbacks. Mantra of Persistance makes IoR last quite awhile and makes it extremely cost efficient and effective.
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Apr 15, 2006, 04:49 AM // 04:49
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#24
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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At the moment; ignoring retriggering hexes (ss, empathy, backfire) images of remorse is the most energy efficient spell in the game. It would be a shame not to abuse it.
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Apr 15, 2006, 03:59 PM // 15:59
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#25
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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After finally playtesting this build, I've made it more effective with the Additions of Migraine and Mantra of Persistence and stacking Migraine and Conjure Phantasm on a target will really make them wither away with no hex removal. Plus with Migraine it adds some pressure to your target.
I've playtested and it works great in RA especially, and could be useful in TA. It's good to put Migraine on a tired out monk later in battle along with Conjure Phantasm that each well last longer than 20 seconds.
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Apr 15, 2006, 09:45 PM // 21:45
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#26
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Wilds Pathfinder
Join Date: Apr 2006
Location: CA, USA (GMT-8)
Profession: Mo/
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Hmm, have you tried this build in PvE? If you did, how well does it perform?
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Apr 16, 2006, 02:30 AM // 02:30
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#27
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I haven't but I use a Degen N/Me with LT and Conjure and it works fine. This build should work fine as well but not as good since my Degen N/Me has Life Transfer and Life Siphon for healing, in this build only Ether Feast will help. So unless you don't have a monk, this build should work great in PvE.
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Apr 16, 2006, 04:11 PM // 16:11
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#28
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Energy Tap -- requires only that they target has energy...
Drain Enchant -- requires the target to have an enchantment...
most reliable energy management of those two is Tap.
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Apr 16, 2006, 04:37 PM // 16:37
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#29
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by Cymboric Treewalker
Energy Tap -- requires only that they target has energy...
Drain Enchant -- requires the target to have an enchantment...
most reliable energy management of those two is Tap.
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I can't say I really agree. I mean, for sure I see your point. However, how often in PVP do someone NOT have an enchantment? Its much more useful to strip someone's enchant than to make them loose just a couple of energy.
I play with Drain Enchantment a ton, and I have played with Energy tap quite a bit as well. I prefer the DE, because I always find someone to use it on, especially in HA/GVG. Energy Tap maybe a preference in RA/TA but even then I find DE still really powerful. The overall skill of what it does is just simply better. The best part about energy tap is the 5 E cost. The 3 second cast though really is a bit of a pain and a lot of times it can just get intrupted and be a burden where as DE Is lightning fast and no one is stopping that from happening.
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May 01, 2006, 08:34 PM // 20:34
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#30
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Finaly I was able to update this build. This build should work quite well, and give you a reason to do Primary Mesmers. Good luck and have fun with it.
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May 01, 2006, 10:59 PM // 22:59
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#31
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by Wretchman Drake
After finally playtesting this build, I've made it more effective with the Additions of Migraine and Mantra of Persistence and stacking Migraine and Conjure Phantasm on a target will really make them wither away with no hex removal. Plus with Migraine it adds some pressure to your target.
I've playtested and it works great in RA especially, and could be useful in TA. It's good to put Migraine on a tired out monk later in battle along with Conjure Phantasm that each well last longer than 20 seconds.
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Crippling Anguish would be better for Degen purposes; slowdown is a very powerful effect.
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May 02, 2006, 12:59 AM // 00:59
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#32
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Yes but Migraine just simply puts more pressure on the caster and you will most likely be casting it on a caster, a cripple is no big deal if you have no melee guys...
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